#include <mudlib.h> inherit TREASURE; void reset(status arg) { if(arg) return; set_name("scroll"); set_short("A fine scroll"); set_long( "The scroll bears the insignia of the Tempus city clerk.\n"+ "It looks very official. Perhaps you could read it?\n"); set_smell("The scroll smells of musty parchment.\n"); set_listen("Scrolls don't usually make any noise!\n"); set_weight(1); set_sell_destruct(1); set_value(10); } void init() { ::init(); add_action("read_me", "read"); } status read_me(string str) { if(id(str)) { write("The scroll reads...\n\n"); this_player()->quest_hint(); return 1; } return 0; }