inherit "inherit/room2"; void reset(status arg) { if(arg) return; set_weather(1, 1, 0); set_short("a long pathed road"); set_long( "You stand on the north road, leading out of Tempus city and into \n"+ "the lands beyond. The road is of a fine sandy brown cobblestone, \n"+ "and beside the road, green trees sway in the breeze. Ahead, you can \n"+ "see a tall spire, or building, in the distance.\n"); set_exits(({ "room/city/nroad5", "north", "room/city/nroad3", "south", })); set_items(({ "spire#tall spire#building", "You can't quite see what it is from here", "road", "A long road that goes north", "cobblestone#cobblestones", "They are made of a fine sandy stone", "tree#trees", "They appear to be fine oak trees", })); set_listen("You can hear the trees rustling in the wind.\n"); set_smell("The fine sweet smell of fresh air greets your senses.\n"); }