inherit "inherit/room2"; void reset(status arg) { if(arg) return; set_weather(1, 1, 0); set_short("a long pathed road"); set_long( "You stand on the north road, leading out of Tempus city and into \n"+ "the lands beyond. The road is of a fine sandy brown cobblestone, \n"+ "and beside the road, green trees sway in the breeze.\n"); set_exits(({ "room/city/nroad2", "north", "room/newbie/road1", "south", })); set_items(({ "road", "A long road that goes north", "cobblestone#cobblestones", "They are made of a fine sandy stone", "tree#trees", "They appear to be fine oak trees", })); set_listen("You can hear the trees rustling in the wind.\n"); set_smell("The fine sweet smell of fresh air greets your senses.\n"); }