/* main_st5.c */ inherit "inherit/room2"; reset(arg) { if(arg) return; set_short("Main Street"); set_long( "\tMain Street\n"+ "You stand on Main Street which runs west from the town square.\n"+ "The walls of the city gardens stand tall to the north of the road.\n"+ "To the south a great temple stands high above the skyline. A path \n"+ "of marble leads up to its steps.\n"); set_night_desc( "Tall golden sconces stand ablaze, lighting your way through Tempus.\n"); set_day_desc( "The tall sconces stand empty, awaiting night fall when they \n"+ "will be lit for passers by.\n"); set_items(({ "wall#walls", "Huge walls stand to the north, protecting the wild life within", "temple#marble#steps#marble steps", "It is the temple of the All-God", "gate#south gate", "A gate of simple irom stands to the north", "garden#gardens", "The Gardens of Tempus" })); set_smell("The fragrent smells of new flowers comes from the north.\n"); set_night_items(({ "sconces", "Golden sconces bearing torches", "fire#torch#torches", "They appear well lit" })); set_day_items(({ "sconces", "They bear doused torches", "torch#torches", "They are not lit, awaiting night fall" })); set_weather(2, 1, 0); set_exits(({ "room/city/cleric/entrance", "south", "room/city/main_st6", "east", "room/city/main_st4", "west" })); }