#include <mudlib.h> inherit ROOM; void reset(status arg) { object obj; if(!present("guard")) { obj = clone_object("room/city/monst/guard1"); move_object(obj,this_object()); } load_door(({ "file", "room/city/garden/garden6", "direction", "west gate", "key id", "city key", "long", "A grand old iron lattice gate that leads into the city gardens.\n", })); reset_doors(arg); if(arg) return; set_short("the city gardens"); set_long( "The east wall of the city gardens opens here at the grand old gates.\n"+ "Ornate gargoyles stare down at you; ever watching stone guardians of \n"+ "this peaceful and tranquil place. "); set_day_desc( "The sun shines down here, bathing \n"+ "everything here in a golden light.\n"); set_night_desc( "The moon light from the dark night sky makes the gargoyles seem \n"+ "almost alive.\n"); set_weather(1,4,0); set_items(({ "wall#north wall#garden#gardens", "The city gardens lie through the gate, to the south", "gargoyles", "Ornate stone gargoyles, perched atop the garden gates", })); set_day_items(({ "sun", "Do you want to go blind?", })); set_night_items(({ "moon", "The moon looks dark and scary at this time of night", })); set_exits(({ "room/city/market4", "east", })); }