#include <mudlib.h> inherit ROOM; void reset(status arg) { object obj; int i; if(!present("possum")) { for(i=0; i<random(6)+1; i++) { obj = clone_object("room/city/garden/monst/possum"); move_object(obj,this_object()); } } if(arg) return; set_short("the rotunda rafters"); set_weather(0,1,0); set_long( "The shadowy ceiling, far above the rotunda, is cosy and warm; the \n"+ "perfect place for small animals to snuggle down and sleep. The \n"+ "clear sign of twigs and leaves indicates the animals who live here\n"+ "are probably not far away.\n"); set_items(({ "twigs", "Many twigs lie scattered about the rafters supporting \n"+ "a make shift bed for some small animals who live here", "leaves", "Red, brown, and green leaves sit in small piles, acting \n"+ "as perfect insulation against any harsh weather that \n"+ "may assault the tall rotunda", "shadows", "They look very scary!", "ceiling", "It is covered in shadows", "rotunda", "The floor of the rotunda is far below you. If you fall \n"+ "you might hurt yourself!", })); set_exits(({ "room/city/garden/rotunda", "down", })); set_climb(6); set_fall_dam(5); set_search_array(({ "leaves", "You find some nuts!\n", "twigs", "You find some nuts!\n", })); add_extra_object("nuts", "room/city/garden/nuts"); }