/* High Clerists Tower - hall2.c * Angel October 1993 */ #include <mudlib.h> inherit ROOM; void reset(status arg) { load_door(({ "file", "room/city/cleric/entrance", "long", "A large solid door", "direction", "north door", "key id", "city key", })); reset_doors(arg); if(arg) return; set_short("the hallway within the high clerists tower"); set_long ( "The white marble floor is highly polished, reflecting your gaze \n"+ "as you look down onto it. The air within here is cool and crisp, \n"+ "exuding a feeling of peace and harmony. A few soft magical lights \n"+ "light the ways throughout the clerists tower. To the south an \n"+ "archway leads the way into the gardens of the clerists tower. \n"); set_items(({ "floor#marble", "The floor is a higly polished marble", "reflection", "It looks vaguely like you!", "light#lights#magical lights#magical light", "Soft magical lights line the way along the hallways", "arch#archway#walkways#garden#gardens", "The walkways of the gardens are to the south" })); set_weather(2, 1, 0); set_exits(({ "room/city/cleric/entrance", "north", "room/city/cleric/garden2", "south", "room/city/cleric/hall3", "east", "room/city/cleric/hall1", "west", })); }