#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("Arena Road"); set_long( "\tArena Road\n"+ "Along the east wall of Tempus city rises the grand arena. Gladiators,\n"+ "warriors, and fighters of renown come here to gain glory in the fights\n"+ "of death. There can only be one survivor.\n"); set_weather(1,4,0); set_items(({ "arena", "The grand walls of the arena tower above the city to the east", })); set_smell("You can smell death close by...\n"); set_listen("You can hear the guards arguing back to the west.\n"); set_exits(({ "room/city/market1", "west", "room/city/arena2", "east", })); }