#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(arg) return;
set_short("Arena Road");
set_long(
"\tArena Road\n"+
"Along the east wall of Tempus city rises the grand arena. Gladiators,\n"+
"warriors, and fighters of renown come here to gain glory in the fights\n"+
"of death. There can only be one survivor.\n");
set_weather(1,4,0);
set_items(({
"arena",
"The grand walls of the arena tower above the city to the east",
}));
set_smell("You can smell death close by...\n");
set_listen("You can hear the guards arguing back to the west.\n");
set_exits(({
"room/city/market1", "west",
"room/city/arena2", "east",
}));
}