#include <mudlib.h> inherit ROOM; void reset(status arg) { reset_doors(arg); load_door(({ "long", "Great iron gates, leading into the colosseum.\n", "direction", "west gate", "file", "room/city/arena2", "key id", "city key", })); if(arg) return; set_short("the city colosseum"); set_long( "Huge walls tower above you, leading the way toward the colosseum.\n"+ "Here, many adventurers and famour gladiators have come to combat \n"+ "each other, fighting for glory and honour.\n"); set_exits(({ "room/city/arena/guild", "east", })); set_smell("The air is thick with excitement.\n"); set_listen("The air is full of chanting and talking voices, awaiting \n"+ "the new gladiators to come into the arena.\n"); set_items(({ "walls", "Tall walls, built by dwarvish stonemasons", })); set_weather(2,1,0); }