#include <mudlib.h> inherit MONSTER; inherit "/inherit/base/actions"; private object owner; void catch_tell(string str){ string who,what,pet,cmd; if(sscanf(str,"%s %s\n",who,what)!=2)return; if(what=="hugs you."||what=="kisses you."||what=="comforts you.") call_out("celi",2,"smile "+lower_case(who)); if(what=="sighs.") call_out("celi",2,"comfort "+lower_case(who)); if(sscanf(what,"says: %s %s",pet,cmd)==2) if(pet=="celi"||pet=="celicia"&&find_player(lower_case(who))==owner) call_out("celi",2,cmd); } status celi(string cmd){ string act,item; object ob,from; if(owner!=this_player()) return 0; if(sscanf(cmd,"%s %s",act,item)==2) if(act=="get") return pick_up(item); else if(act=="put") return put(item); else if(act=="give") return give_object(item); else if(act=="drop") return drop_thing(item); return command(cmd,this_object()); } void init(){ add_action("celi","celi"); add_action("celi","celicia"); ::init(); } void heart_beat(){ owner=find_player("valrejn"); ::heart_beat(); } void reset(status arg){ ::reset(arg); if(arg)return; move_object(clone_object("/obj/soul"),this_object()); set_living_name("celicia"); set_short("Celicia the baby dragon (peaceful)"); set_level(10); load_chat(1,({"Celicia bounces around.\n","Celicia smiles happily.\n"})); set_no_kill_flag(1); set_msgin("Celicia lands nearby"); set_mmsgin("Celicia lands nearby"); set_msgout("Celicia spreads her wings and flies"); set_mmsgout("Celicia spreads her wings and flies into the clouds"); set_race("dragon"); set_gender(2); set_magic_resist(100); set_id("celicia"); set_alias("celi"); set_long( " Celicia is a very cute baby dragon. She is only about a foot long and is\n"+ "dark green with a soft, furry, cream colored belly. She watches you curiously\n"+ "with tiny yellow eyes. A small, red, forked tounge sticks out of her mouth.\n"+ "She is wearing a necklace made of tiny green emeralds. She always stays very\n"+ "close to Valrejn, often wrapped around his neck.\n"); set_alt_name("dragon"); }