/*
This is the room which one enter the SEAWORLD from Biggs AREA!
Coded by Spike 1995.
*/
#include <mudlib.h>
inherit ROOM;
reset(arg)
{
if (arg) return;
set_short(
"Path to ocean."
);
set_long(
"You have reached a flat part of the trail. You can see the ocean \n"+
"further down the trail. On one side you can see the towering \n"+
"cliff. Gazing up the cliff you notice a huge hole.\n"
);
set_items(( {
"hole",
"A really dark hole. You can't see inside it from where you are",
"cliff",
"An extremely steep cliff, somehow you dont think you could climb it",
} ));
set_weather(1,1,0);
set_exits(({
"/room/players/spike/seaworld/pathshr.c","west",
"/room/players/spike/seaworl/topcliff.c","east"
}));
}
/* End of standard defintions */