/* This is the room which one enter the SEAWORLD from Biggs AREA! Coded by Spike 1995. */ #include <mudlib.h> inherit ROOM; reset(arg) { if (arg) return; set_short( "Path to ocean." ); set_long( "You have reached a flat part of the trail. You can see the ocean \n"+ "further down the trail. On one side you can see the towering \n"+ "cliff. Gazing up the cliff you notice a huge hole.\n" ); set_items(( { "hole", "A really dark hole. You can't see inside it from where you are", "cliff", "An extremely steep cliff, somehow you dont think you could climb it", } )); set_weather(1,1,0); set_exits(({ "/room/players/spike/seaworld/pathshr.c","west", "/room/players/spike/seaworl/topcliff.c","east" })); } /* End of standard defintions */