inherit "inherit/room2"; #define NAME "sarak" reset (arg) { if (arg) return; set_short( "Standard Workroom"); set_long( "Welcome to Sarak's Workroom. Here you find a bloody mess. It's amazing\n"+ "that one room could be so messy. There's bits and pieces of the mud\n"+ "all over the place. You even think you see a bit of a Minotaur laying\n"+ "on the ground in the corner. Sarak looks up at you, mumbles something\n"+ "about impressing the high level creators and gets back to work!\n"); set_weather(5, 5, 5); set_exits (({"/room/city/square.c", "square", "players/sarak/minotaur/start", "island", "/room/city/post.c", "post"})); }