#include <mudlib.h> inherit MONSTER; object sword; void reset(status arg) { ::reset(arg); if(arg) return; /* Royal Guard */ set_name("royal guard"); set_alias("guard"); set_short("Royal Guard"); set_long( "This is a Royal Guard. He is the strongest guard and most\n"+ "powerful guard the minotaurs have.\n"); set_level(15); set_gender(1); set_race("minotaur"); set_ac(12); set_hp(400); set_max_hp(400); set_al(300); set_strength(17); add_money(250); /* Weapon definition */ sword = clone_object(WEAPON); sword->set_alias("sword"); sword->set_name("royal guard's sword"); sword->set_short("Royal Guard's Sword"); sword->set_long( "This sword belongs to a royal minotaur guard.\n"+ "It is one of the best swords you have ever seen!\n"); sword->set_length(54); sword->set_weight(5); sword->set_wc(15); sword->set_type("cleave"); sword->set_value(3200); move_object(sword, this_object()); init_command("wield sword"); set_wc(20); }