#include <mudlib.h> inherit ROOM; void reset(status arg) { if (!present("corpse")) move_object(clone_object("/players/sarak/minotaur/corpse"),this_object()); if (!present("vampire")) move_object(clone_object("players/sarak/minotaur/vampire"), this_object()); if(!arg) { set_short("Northeast Corner of the Castle"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "As you enter this dark room, you are greeted with the gruesome sight of\n"+ "the blood stained walls. The thick, red liquid is literally everywhere. It\n"+ "drips from the walls, the roof and the pool on the ground is deep enough\n"+ "to fully cover your feet. You're stomach churns as a large drop of the\n"+ "the viscous fluid falls from the ceiling onto your head.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/out8", "west", "/players/sarak/minotaur/out10", "south", })); set_weather(2,2,0); set_items (({ "blood", "The thick red blood is everywhere! It has a strange smell", })); set_smell("The vile stench of the rotting blood is just too much for\n"+ "your stomach. You add to the chaos here by throwing up everywhere!\n"); } }