#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if(!arg) {
set_short("Northern Corridor");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"This part of the northern corridor is very strange. Although the intense\n"+
"brightness still exists here, none of the usual items can be found. The\n"+
"portraits, chandeliers, tiles and overall exuberance that most of the\n"+
"rooms in the castle have is missing from here. The brightness comes from\n"+
"the west. However, to the east, lies only more darkness...\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"/players/sarak/minotaur/out7", "west",
"/players/sarak/minotaur/out9", "east",
}));
set_weather(2,2,0);
}
}