#include <mudlib.h> inherit ROOM; void reset(status arg) { if(!arg) { set_short("Northern Corridor"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "This part of the northern corridor is very strange. Although the intense\n"+ "brightness still exists here, none of the usual items can be found. The\n"+ "portraits, chandeliers, tiles and overall exuberance that most of the\n"+ "rooms in the castle have is missing from here. The brightness comes from\n"+ "the west. However, to the east, lies only more darkness...\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/out7", "west", "/players/sarak/minotaur/out9", "east", })); set_weather(2,2,0); } }