#include <mudlib.h> inherit ROOM; void reset(status arg) { int i, j; if (!present("servant")) { i = random(100); if (i < 50) { j = 1; i = random(3) + 1; while (j <= i) { move_object(clone_object("/players/sarak/minotaur/servant"), this_object()); j++; } } } if(!arg) { set_short("Western Corridor"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "Lying on the ground in this part of the western corridor is a beautiful\n"+ "gold rug. On closer inspection, you realise that it is not just in the\n"+ "colour of gold, but it is actually made from gold! Someone with a lot of\n"+ "patience has taken thousands of small strands of gold and weaved them\n"+ "together to make this fine rug. The rug adds to the splendor of these\n"+ "already beautiful rooms.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/out3", "south", "/players/sarak/minotaur/out5", "north", })); set_weather(2,2,0); set_items (({ "light#chandeliers#chandelier", "The chandeliers provide light for the room", "portraits#pictures#portrait#picture", "The pictures are of various members members of minotaur\n"+ "castle. They have all been framed in gold", "tiles#floor", "The tiles on the floor have been made from rich, white opals", "rug", "This rug is magnificent. You cannot believe your eyes! It\n"+ "has been woven from fine strands of gold and must be extremely\n"+ "valuable. You can't help but wonder why it has been left in this\n"+ "part of the castle.", })); } }