#include <mudlib.h> inherit ROOM; void reset(status arg) { int i, j; if (!present("servant")) { i = random(100); if (i < 50) { j = 1; i = random(3) + 1; while (j <= i) { move_object(clone_object("/players/sarak/minotaur/servant"), this_object()); j++; } } } if(!arg) { set_short("Western Corridor"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "You find yourself walking along the western corridor of this magnificent\n"+ "castle. All around you is the radiance and bright glittering of gold and\n"+ "other rich treasures. Besides from the usual portraits, chandeliers and\n"+ "tiles, you find yourself drawn to something you can see on the floor in\n"+ "the room north of here.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/out2", "south", "/players/sarak/minotaur/out4", "north", })); set_weather(2,2,0); set_items(({ "light#chandeliers#chandelier", "The chandeliers provide light for the room", "portraits#pictures#portrait#picture", "The pictures are of various members of minotaur\n"+ "castle. They have all been framed in gold", "floor#tiles", "The tiles on the floor have been made from rich, "+ "white opals", })); } }