#include <mudlib.h> inherit ROOM; void reset(status arg) { if (!present("corpse")) move_object(clone_object("/players/sarak/minotaur/corpse"), this_object()); if (!present("skeleton")) move_object(clone_object("players/sarak/minotaur/skeleton"), this_object()); if(!arg) { set_short("Eastern Corridor"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "The bright glitter and glow of gold has been completely drained from this\n"+ "room. It looks as though someone has sucked the life right out of the\n"+ "entire room!! The walls are scorched, all the portraits have been burnt to\n"+ "ashes, the chandeliers have been destroyed and all the tiles are gone!\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/out9", "north", "/players/sarak/minotaur/out11", "south", })); set_weather(2,2,0); } }