/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit ROOM;

int counter;
void reset(status arg) {
  counter = 0;

  if (arg) return;
  set_short("A dense rainforest");
  set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"After pushing through the endless growth of the rainforest, you finally\n"+
"come to the end of the river. Here, you find a small waterfall. the water\n"+
"is falling from the top of the cliff all the way to the bottom where\n"+
"the constant force of falling water has left a small hole in the ground\n"+
"at the base. The hole looks to be very deep.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
  set_exits(({
    "players/sarak/minotaur/island/west4",  "north",
  }));
  set_items(({
    "rainforest#growth", "The forest has become incredibly thick with trees\n"+
      "here. Perhaps due to the water falling from the cliff",
    "river", "The large river is totally dry",
    "waterfall#water",
      "Water falls from the top of the cliff to form this unique waterfall",
    "cliff#base", "This huge cliff would come close to beating the cliffs\n"+
      "near Minotaur Castle when it comes to height!",
    "hole", "This small, but deep hole was formed by the constant force of\n"+
      "the water falling from above. It is big enough for you to reach into",
  }));
  set_weather(1,4,2);
}

void init() {
  ::init();
  add_action("reach", "reach");
}

status reach(string where) {
  int i;
  object lep;
  string tmp;
  if (!where) {
    notify_fail("Reach where?\n");
    return 0;
  }
  if(!sscanf(where, "into %s",  tmp) == 1) {
    notify_fail("You can't reach like that!\n");
    return 0;
  }
  if (tmp == "hole") {
    if(present("leprechaun")) {
      if (this_player()->query_level() > 10) {
        write("Leprechaun exclaims: Thief! Now I will kill you!\n");
        say(this_player()->query_name()+" attempts to reach into"+
          " the hole.\n");
        lep->hit_player(5);
        return 1;
      }
      else {
        write("Leprechaun exclaims: Thief! I would kill you if you weren't"+
          " such a wimp!\n");
        say(this_player()->query_name()+" attempts to reach into"+
          " the hole.\n");
        return 1;
      }
    } 
    if (counter == 0) {
      lep = clone_object("/players/sarak/minotaur/island/leprechaun");
      move_object(lep, this_object());
      if(this_player()->query_level() > 10) {
        write ("As you reach into the hole, a loony leprechaun\n"+
          "appears from behins the waterfall!\n");
        say("A Leprechaun appears from behind the waterfall.\n");
        write("Leprechaun exclaims: Thief! Now you will die!\n");
        lep->hit_player(5);
      }
      else {
        write("Leprechaun exclaims: Thief! I would kill you if you weren't"+
          " such a wimp!\n");
        say(this_player()->query_name()+" tries to reach into the hole.\n");
      }
      counter = 1;
      return 1;
    }
    if (counter == 1) { 
      i = random(4);
      if (i == 1) {
        write(
          "Digging through the mud, you find an anicent amulet.\n");
        say(this_player()->query_name()+
          " pulls an old amulet from the muddy hole.\n");
        counter = 2;
        move_object(clone_object("players/sarak/magical/amulet"),
          this_player());
        return 1;
      }
      else {
        write(
          "Digging through the mud, you find a mithral helmet.\n");
        say(this_player()->query_name()+
          " pulls a mithral helmet from the muddy hole.\n");
        counter = 2;
        move_object(clone_object(
          "players/sarak/minotaur/island/helmet"), this_player());
        return 1;
      }
    }
    if (counter == 2) {
      write("You plunge your hand into the hole, "+
        "but find only mud.\n");
      say(this_player()->query_name()+
        " searches hopelessly through the muddy water hole.\n");
      return 1;
    }
  }
  return 0;
}