#include <mudlib.h>
inherit ROOM;
int counter;
void reset(status arg) {
counter = 0;
if (arg) return;
set_short("A dense rainforest");
set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"After pushing through the endless growth of the rainforest, you finally\n"+
"come to the end of the river. Here, you find a small waterfall. the water\n"+
"is falling from the top of the cliff all the way to the bottom where\n"+
"the constant force of falling water has left a small hole in the ground\n"+
"at the base. The hole looks to be very deep.\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
set_exits(({
"players/sarak/minotaur/island/west4", "north",
}));
set_items(({
"rainforest#growth", "The forest has become incredibly thick with trees\n"+
"here. Perhaps due to the water falling from the cliff",
"river", "The large river is totally dry",
"waterfall#water",
"Water falls from the top of the cliff to form this unique waterfall",
"cliff#base", "This huge cliff would come close to beating the cliffs\n"+
"near Minotaur Castle when it comes to height!",
"hole", "This small, but deep hole was formed by the constant force of\n"+
"the water falling from above. It is big enough for you to reach into",
}));
set_weather(1,4,2);
}
void init() {
::init();
add_action("reach", "reach");
}
status reach(string where) {
int i;
object lep;
string tmp;
if (!where) {
notify_fail("Reach where?\n");
return 0;
}
if(!sscanf(where, "into %s", tmp) == 1) {
notify_fail("You can't reach like that!\n");
return 0;
}
if (tmp == "hole") {
if(present("leprechaun")) {
if (this_player()->query_level() > 10) {
write("Leprechaun exclaims: Thief! Now I will kill you!\n");
say(this_player()->query_name()+" attempts to reach into"+
" the hole.\n");
lep->hit_player(5);
return 1;
}
else {
write("Leprechaun exclaims: Thief! I would kill you if you weren't"+
" such a wimp!\n");
say(this_player()->query_name()+" attempts to reach into"+
" the hole.\n");
return 1;
}
}
if (counter == 0) {
lep = clone_object("/players/sarak/minotaur/island/leprechaun");
move_object(lep, this_object());
if(this_player()->query_level() > 10) {
write ("As you reach into the hole, a loony leprechaun\n"+
"appears from behins the waterfall!\n");
say("A Leprechaun appears from behind the waterfall.\n");
write("Leprechaun exclaims: Thief! Now you will die!\n");
lep->hit_player(5);
}
else {
write("Leprechaun exclaims: Thief! I would kill you if you weren't"+
" such a wimp!\n");
say(this_player()->query_name()+" tries to reach into the hole.\n");
}
counter = 1;
return 1;
}
if (counter == 1) {
i = random(4);
if (i == 1) {
write(
"Digging through the mud, you find an anicent amulet.\n");
say(this_player()->query_name()+
" pulls an old amulet from the muddy hole.\n");
counter = 2;
move_object(clone_object("players/sarak/magical/amulet"),
this_player());
return 1;
}
else {
write(
"Digging through the mud, you find a mithral helmet.\n");
say(this_player()->query_name()+
" pulls a mithral helmet from the muddy hole.\n");
counter = 2;
move_object(clone_object(
"players/sarak/minotaur/island/helmet"), this_player());
return 1;
}
}
if (counter == 2) {
write("You plunge your hand into the hole, "+
"but find only mud.\n");
say(this_player()->query_name()+
" searches hopelessly through the muddy water hole.\n");
return 1;
}
}
return 0;
}