#include <mudlib.h> inherit STORE; void reset(status arg) { ::reset(arg); if(arg) return; set_short("The Island Shop"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "\tMinotaur Island General Store\n"+ "Here in a dark corner of the forest lies an ancient shop. The building\n"+ "is extremely old and looks like it is about to collapse. Towards the\n"+ "rear of the building are a few items the shopkeeper has bought over\n"+ "the years from brave adventurers like yourself. There is also an old\n" "bark sign leaning up against the wall.\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_weather(1,4,2); set_exits(({ "players/sarak/minotaur/island/west1", "south", })); set_owner("Galdor"); }