#include <mudlib.h> inherit ROOM; void reset(status arg) { if (!present("elite guard")) { move_object(clone_object("players/sarak/minotaur/elite"),this_object()); move_object(clone_object("players/sarak/minotaur/elite"),this_object()); } if(!arg) { set_short("Inner Circle of the Castle"); set_long( "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+ "You have entered the inner circle of Minotaur Castle. This area of the\n"+ "castle is totally devoid of any treasures, yet it is still guarded. There\n"+ "is no gold in this room at all. What could be so important to be guarded\n"+ "as heavily as this?\n"+ "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); set_exits(({ "/players/sarak/minotaur/in4", "north", "/players/sarak/minotaur/castle1", "southwest", })); set_weather(2,2,0); } }