#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
   if (!present("elite guard")) {
	move_object(clone_object("players/sarak/minotaur/elite"),this_object());
	move_object(clone_object("players/sarak/minotaur/elite"),this_object());
 }      
 
  if(!arg) {
      set_short("Inner Circle of the Castle");
      set_long(
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"+
"You have entered the inner circle of Minotaur Castle. This area of the\n"+
"castle is totally devoid of any treasures, yet it is still guarded. There\n"+
"is no gold in this room at all. What could be so important to be guarded\n"+
"as heavily as this?\n"+
"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
      set_exits(({
	"/players/sarak/minotaur/in4",  "north",
	"/players/sarak/minotaur/castle1",  "southwest",
      }));
      set_weather(2,2,0);
  }
}