/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit MAGIC_ARMOUR;

int active = 0;
int counter = 0;
int left = 0;
object user;
reset(arg) {
  if(arg) return;
  set_name("amulet");
  set_type("amulet");
  set_short("Glowing Amulet");
  set_long("The amulet has a pulsating glow to it.\n"+
           "It looks very magical. An old rune reads, 'activate'\n");
  set_info("This Amulet has a special kind of Leprechaun magic!\n");
  set_ac(1);
  set_weight(1);
  set_value(10000);
  set_armour_material("glass");
}

void init() {
  ::init();
  add_action("activate", "activate");
}

status activate(string what) {
  int tmp;
  user = this_player(); 
  if (!what) {
    notify_fail("You can't just 'activate'\n");
    return 0;
  }
  if(!present(what, user)) {
    notify_fail("You don't have a "+what+".\n");
    return 0;
  }
  if (what == "amulet") {
    if (!worn) {
      notify_fail("You must wear it first.\n");
      return 0;
    }
    if(active == 1) {
      notify_fail("You can't do it again!\n");
      return 0;
    }
    active = 1;
    write("You chant, 'ACTIVATE AMULET', bringing it to life!\n");
    say(user->query_name()+ " chants 'ACTIVATE AMULET'\n"+
        "An amulet around "+user->query_possessive()+
        " neck seems to come to life!\n");
    set_heart_beat(1);
    return 1;
  }
  return 0;
}

drop () {
  set_heart_beat(0);
  active = 0;
  return 0;
}

void heart_beat(){
  int tmp;
  left = left + 1;
  counter = counter + 1;
  if (!worn) {
    active  = 0;
    set_heart_beat(0);
    return;
  }
  if (worn_by != user) {
    active = 0;
    set_heart_beat(0);
    return;
  }
  if (counter >= 5) {
    counter = 0; 
    tmp = user->query_max_hp() - user->query_hp();
    if (tmp >= 3) 
      user->adj_hp(3);
    else 
      user->adj_hp(tmp);
    if (tmp != 0) tell_object (user,
      "The magic of the Leprechauns has blessed you!\n");
    return;
  }
  if (left > 4000) {
    tell_object (user,
      "The Leprechaun magic seems to wear off\n"+
      "as the amulet dissolves before your eyes!\n");
    destruct(this_object());
    return;
  }
  return;
}