#include <mudlib.h> inherit ROOM; void reset(status arg) { reset_doors(arg); load_door(({ "file", "room/city/mage/study2", "direction", "west door", "long", "A dark door bearing spidery runes on a silvery plaque:\n"+ "\tTenser's Study.\n", "key id", "silver key", "lock id", "silver lock", enable_commands(); } void heart_beat() { string *messages; messages = ({ "The torch flickers\n", "The torch splutters.\n", "The torch casts dancing shadows across the walls.\n", "The torch flutters.\n", "The torch light dances around the room.\n", }); if(!random(10)) tell_room(this_object(), messages[random(sizeo carved with arca"+ "ne glyphs\nof power.\n", "glyphs#glyph", "The writing is so ancient its true meaning is lost on you, but the power "+ "you\nfeel from them leaves you no doubt they are not for decoration.\n", "walls#wall", "The walls are made up of large strong bricks, many of which have glyphs"+ "of \npower carved into them.\n", })); set_smell("This place smells dank and musky.\n"); set_listen("Your ears feel the dull roar of preasure.\n"); set_exits(({ "/room/city/mage/bfloor2.c","south", "chamber.c","down" })); }