inherit "/players/josh/room/mage/dungeon/Dtemp.c"; #define NAME "josh" reset (arg) { if (arg) return; set_short( "south wing"); set_long( "You find yourself standing in the south wing of mage tower"+ " dungeon.\n" + "Though the hall is lit by more glowing orbs, you"+ " have a hard time\n"+ "seeing the black walls here.\n" ); set_items(({ "globe#globes#light#lights", "They appear to be perfectly formed crystal spheres, that emit a steady"+ "light.\n", "stone#stones#brick#bricks", "They seem to be large blue bricks. Some of them are carved with arca"+ "ne glyphs\n"+" of power.\n", "glyphs#glyph", "The writing is so ancient its true meaning is lost on you, but the power "+ "you\nfeel from them leaves you no doubt they are not for deco, many of which have glyphs"+ "of \n"+"power carved into them.\n" })); set_weather(3,1,0); set_smell("Sniffing your lungs fill with fresh air.\n"); set_listen("You faintly hear the sound of thunder. \n"); set_exits(({ "/players/josh/room/mage/dungeon/chamber.c","southeast", })); }