/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "/players/josh/room/mage/dungeon/Dtemp.c";

#define NAME "josh"


reset (arg) {
reset_doors(arg);
  load_door(({
     "file", "/players/josh/room/mage/dungeon/fcell1.c",
     "direction", "northwest door",
     "long",
          "This is a strong steel door. There is a huge circle"+
" of protection from fire carved in it.\n",
          
     "key id", "silver key",
     "lock id", "silver lock",
     "lock description", "A shiny silver lock that glows softly\n",
     "open", "unlocked",
     "trap off",
}));
    if (arg) return;

    set_short( "Northeast wing");
    set_long(
	"You find yourself standing in the northeast wing of  mage tower"+
	" dungeon.\n" + "The hall is light by more glowing orbs, filling the"+
	" hall with \n"+"bright light. The walls here are red.\n"
+"\n \n"

     
    );
        set_items(({
             "globe#globes#light#lights",
        "They appear to be perfectly formed crystal spheres, that emit a steady"+
"light.\n",
        "stone#stones#brick#bricks",
        "They seem to be  large red bricks. Some of them are carved with arca"+
"ne glyphs\n"+" of power.\n",
        "glyphs#glyph",
        "The writing is so ancient its true meaning is lost on you, but the power "+ 
         "you\nfeel from them leaves you no doubt they are not for decoration.\n"+
	"You do reconize the fire symbol repeared a lot.\n",
        "walls#wall",
        "The walls are made up of  strong red bricks, many of which have glyphs"+
 "of \n"+" power carved into them.\n",

	      }));
set_weather(3,1,0);
    set_smell("You nose is filled with the smell of smoke .\n");
    set_listen("You hear a faint crackling sound. \n");
    set_exits(({
	"/players/josh/room/mage/dungeon/chamber.c","southwest",
        	 }));
}