inherit "/players/josh/room/mage/dungeon/Dtemp.c"; #define NAME "josh" reset (arg) { reset_doors(arg); load_door(({ "file", "/players/josh/room/mage/dungeon/neh.c", "direction", "northwest door", "long", "This is a strong steel door. There is a huge circle"+ " of protection from fire carved in it.\n", "key id", "silver key", "lock id", "silver lock", "lock description", "A shiny silver lock that glows softly\n", "open", "unlocked" })); if (arg) return; set_short( "fire cell"); set_long( "A red glow is emited from the wall here, casting strange shadows about"+ " the cell.\n"+"Strong chains of gleaming steel are fastened to the walls,"+ "floor, and ceiling.\n \n \n" ); set_items(({ "stone#stones#brick#bricks", "They seem to be made of red bricks. Some of them are carved with arca"+ "ne glyphs\n"+" of power.\n", "glyphs#glyph", "The writing is so ancient its true meaning is lost on you, but the power "+ "you\nfeel from them leaves you no doubt they are not for decoration.\n"+ "You do reconize the fire symbol repeared in several places.\n", "walls#wall", "The walls are made up of red bricks, many of which have glyphs"+ "of \n"+" power carved into them.\n", })); set_weather(3,1,0); set_smell("Sniffing your lungs fill with smokey air.\n"); set_listen("You faintly hear the sound of fire crackling. \n"); set_exits(({ })); }