#include <mudlib.h> inherit ROOM; #define NAME "josh" reset (arg) { if (arg) return; set_weather(3,1,0); set_items(({ "globe#globes#light#lights", "They appear to be perfectly formed crystal spheres, that emit a steady light.\n", "stone#stones#brick#bricks", "They seem to be large granite bricks. Some of them are carved with arcane glyphs\nof power.\n", "glyphs#glyph", "The writing is so ancient its true meaning is lost on you, but the power you\nfeel from them leaves you no doubt they are not for decoration.\n", "walls#wall", "The walls are made up of large strong bricks, many of which have glyphs of \npower carved into them.\n", })); set_smell("This place smells dank and musky.\n"); set_listen("Your ears feel the dull roar of preasure.\n"); }