/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
inherit "/players/josh/room/mage/dungeon/Dtemp.c";

#define NAME "josh"


reset (arg) {
    if(!present("mage")) {

	move_object(clone_object("players/josh/room/mage/dungeon/obj/journeyman.c"),this_object());

    }
    if (arg) return;

    set_short( "Stair case landing");
    set_long(
      "This room is brightly lit by dozens of glowing orbs. With this light "+
      "you can \n"+ "see that this room is shaped like a pentagon. Each wall "+
      "is etched with \n"+"protective glyphs that your eyes have a hard time "+
      "focusing on. Five carved\n"+ "collums support the ceiling.\n"
+"\n \n"

    );
    set_items(({
	"globe#globes#light#lights",
	"They appear to be perfectly formed crystal spheres, that emit a steady"+
	" light.\n",
	"stone#stones#brick#bricks",
	"They seem to be large granite bricks. Some of them are carved with arca"+
	"ne glyphs\nof power.\n",
	"glyphs#glyph",
	"The writing is so ancient its true meaning is lost on you, but the power "+ 
	"you\nfeel from them leaves you no doubt they are not for decoration.\n",
	"walls#wall",
	"The walls are made up of large strong bricks, many of which have glyphs"+
	" of \npower carved into them.\n",
	"collums#collum","Which collum? There are five. i.e. look at "+
	"ne collum \n",

	"ceiling","High above you see a arching domed roof. \n"

      }));
    set_smell("This place smells dank and musky.\n");
    set_listen("Your ears feel the dull roar of pressure. \n");
    set_weather(3,1,0);
    set_exits(({
	"/players/josh/room/mage/dungeon/stcase.c","up",
	"/players/josh/room/mage/dungeon/neh.c","northeast",
	"/players/josh/room/mage/dungeon/seh.c","southeast",
	"/players/josh/room/mage/dungeon/sh.c","south",
	"/players/josh/room/mage/dungeon/swh.c","southwest",
	"/players/josh/room/mage/dungeon/nwh.c","northwest"
      }));
}