#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Biggs Lair"); set_long ( "Biggs Cavern \n"+ " \n"+ "You stand in a colossal cavern, somewhere deep below the earth. \n"+ "Huge granite chairs and tables are carved from ancient \n"+ "stones. Light cascades from a dreadful lava pit. \n"+ " \n"+ "Grand designs chiseled in the rock walls await construction. \n"+ " \n"); set_smell("A fresh, strange wind blows from somewhere in Michigan.\n"); set_listen("You hear the churning, hissing lava... and Biggs snoring. \n"); set_items(({ "pit#lava pit", "Magical lava flows in a pit the size of a small lake.", "designs#grand designs", "Looks like he is working on a goblin keep right now...", "chairs#tables#granite chairs#granite tables", "The furniture is crude, hastily hewn from boulders", "cavern", "The cavern stretches for miles in every direction", })); set_weather(5,0,0); set_exits (({"/players/biggs/gobkeep/gob1.c", "keep", "/players/biggs/town/allley.c", "alley"})); }