#include <mudlib.h> #define NAME (string)this_player()->query_name() inherit ROOM; void reset(status arg) { if(!present("dog")) { move_object(clone_object("players/biggs/mnstr/dog"),this_object()); } if(arg) return; set_short("The Alley Corner"); set_long( "You reach a turn in the alley way. This appears to be the home \n"+ "of a stray animal. Things are torn and ravaged. Apparently, many \n"+ "small children have been killed and eaten here. \n"); set_smell("Yep, its stinky doggie urine all right.\n"); set_listen("The birds sound disturbed by some other creature. \n"); set_exits(({ "players/biggs/town/all5ey.c", "north", "players/biggs/town/all6ey.c", "east", })); set_weather(0,0,0); }