#include <mudlib.h> #define NAME (string)this_player()->query_name() inherit ROOM; void reset(status arg) { if(!present("goblin")) { int i; for(i=0; i<4; i++) { move_object(clone_object("players/biggs/mnstr/goblin"),this_object()); } } if(arg) return; set_short("The Goblin Camp"); set_long( "You stand within the firecircle of the goblin camp. The goblins \n"+ "apparently make their temporary home here in an old cave. You \n"+ "notice a scroll lying near the fire.\n"+ " \n"); set_exits (({"/players/biggs/town/caves/cave1.c", "south"})); set_listen("You hear the sounds of the fire crackling. \n"); set_smell("You smell the burning, roasting fire.\n"); set_items(({ "scroll", "The scroll reads: prepare for the glorious onslaught! -King Snagluk", "fire#firecircle", "The flames seem to rise from the ground. Goblin magic!", })); set_weather(0,0,0); }