#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (arg) return;
set_short("Alley Portal");
set_long (
"You stand at the end of the long alley. You notice \n"+
"a large hole in the ground here. It looks as if the \n"+
"hole connects to somewhere else, far below.\n");
set_smell("It smells humid and yuckky here.\n");
set_listen("There are mumbling sounds coming from below. \n");
set_items(({
"hole",
"The hole contains a crude ladder, of goblin design.",
"ladder",
"The ladder appears recently assembled.",
}));
set_weather(0,0,0);
set_exits (({"/players/biggs/town/caves/cave1.c", "hole",
"/players/biggs/town/all8ey.c", "north"}));
}