#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Alley Portal"); set_long ( "You stand at the end of the long alley. You notice \n"+ "a large hole in the ground here. It looks as if the \n"+ "hole connects to somewhere else, far below.\n"); set_smell("It smells humid and yuckky here.\n"); set_listen("There are mumbling sounds coming from below. \n"); set_items(({ "hole", "The hole contains a crude ladder, of goblin design.", "ladder", "The ladder appears recently assembled.", })); set_weather(0,0,0); set_exits (({"/players/biggs/town/caves/cave1.c", "hole", "/players/biggs/town/all8ey.c", "north"})); }