#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Alley Way"); set_long ( "You are far from the main town now, travelling down \n"+ "what seems to be an endless alley. It appears that no \n"+ "one comes this way anymore.\n"); set_listen("You hear angry growls to the west.\n"); set_smell("It smells quite musty and moldy here. \n"); set_weather(5, 0, 0); set_exits (({"/players/biggs/town/all7ey.c", "east", "/players/biggs/town/wrm.c", "west"})); }