#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Alley Way"); set_long ( "You see a dim and murky alley way. There is little \n"+ "of anything in this place. It looks like small bones of \n"+ "human children are scattered on the ground. \n"); set_items(({ "bone#bones", "The small bones appear fresh, and bloody.", })); set_listen("You hear a dog's howl to the south. \n"); set_smell("Not much to smell in this breezy spot. \n"); set_weather(0, 0, 0); set_exits (({"/players/biggs/town/wrm.c", "south", "/players/biggs/town/all4ey.c", "north"})); }