#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Alley Way"); set_long ( "You see a dim and murky alley way. There is little \n"+ "left here to plunder. Some of the food scraps left on \n"+ "the street are rotting away. \n"); set_smell("Yuck! Whatever remains are here really stink!\n"); set_items(({ "food#food scraps#scraps#scraps", "A sliced up rat head.", "street", "The street looks like it was built centuries ago.", })); set_listen("You hear scurrying noises to the north. \n"); set_weather(0, 0, 0); set_exits (({"/players/biggs/town/all5ey.c", "south", "/players/biggs/town/allthf.c", "north"})); }