#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Alley Way"); set_long ( "You see a dim and murky alley way. There is little \n"+ "left here to plunder. Some of the food scraps left on \n"+ "the ground appear recently dropped. \n"); set_smell("The food smells horrible yuck! \n"); set_listen("You hear shuffling noises to the west. \n"); set_items(({ "scraps#food#food scraps", "A half eaten alley dog", "ground", "The street begins to crumble here, never maintained.", })); set_weather(5, 0, 0); set_exits (({"/players/biggs/town/all2ey.c", "east", "/players/biggs/town/allthf.c", "west"})); }