#define NAME "biggs"
#include <mudlib.h>
inherit ROOM;
void reset(status arg) {
if (arg) return;
set_short("Alley Way");
set_long (
"You see a dim and murky alley way. There is little \n"+
"illumination. There are old blood stains on the walls \n"+
"and the street. Apparently, many people have died here. \n");
set_items(({
"blood#stains#blood stains#old blood stains",
"The blood is colored both red and green hues",
"wall#walls",
"The walls are filthy and poorly maintained",
}));
set_listen("You hear the calls of buzzards circling far overhead. \n");
set_smell("You smell many things decaying, and rotting. \n");
set_weather(5, 0, 0);
set_exits (({"/players/biggs/town/allley.c", "east",
"/players/biggs/town/all3ey.c", "west"}));
}