#define NAME "biggs" #include <mudlib.h> inherit ROOM; void reset(status arg) { if (arg) return; set_short("Alley Way"); set_long ( "You see a dim and murky alley way. There is little \n"+ "illumination. There are old blood stains on the walls \n"+ "and the street. Apparently, many people have died here. \n"); set_items(({ "blood#stains#blood stains#old blood stains", "The blood is colored both red and green hues", "wall#walls", "The walls are filthy and poorly maintained", })); set_listen("You hear the calls of buzzards circling far overhead. \n"); set_smell("You smell many things decaying, and rotting. \n"); set_weather(5, 0, 0); set_exits (({"/players/biggs/town/allley.c", "east", "/players/biggs/town/all3ey.c", "west"})); }