#include <mudlib.h> inherit MONSTER; void reset(status arg) { ::reset(arg); if(arg) return; set_name("goblin"); set_race("goblin"); set_short("A goblin guard"); set_long("The goblin looks menacing, and quick. She squats, crouched \n"+ "in a battle ready position. Covered with grime and dirt, \n"+ "she has lived a lifetime underground, hating all that lives \n"+ "on the surface. She has huge cruel green claws, and sharp \n"+ "fangs. She looks you over, sizing up your abilities. \n"); set_level(2); set_alignment(-30); set_hp(53); set_gender(2); set_ac(3); set_wc(6); set_attack_msg(({ "misses", "", "bites", "harshly", "scratches", "with its claws", "snaps", "at your neck", "tears", "ravenously", "tries to bite", "with its fangs", "rips", "with a deadly bite", })); load_chat(8, ({ "The goblin watches your every move. \n", "The goblin growls, and drools.\n", "The goblin scurries about. \n", "The goblin chews on a human bone.\n", "The goblin circles you.\n", })); load_a_chat(6, ({ "The goblin curses you!\n", "The goblin claws in desparation!\n", "The goblin spits on you!\n", })); }