#include <mudlib.h> #define NAME (string)this_player()->query_name() inherit ROOM; void reset(status arg) { if(!present("goblin")) { int i; for(i=0; i<3; i++) { move_object(clone_object("players/biggs/mnstr/goblin"),this_object()); } } if(arg) return; set_short("Goblin Tunnel"); set_long( "You are within the crude tunnel, created by goblin magic. There are \n"+ "many bodies lying on the stone floor. Glowing orbs hover above your \n"+ "head, pulsating. Glyphs and Wards are etched into the tunnel walls.\n"+ "A portcullis creaks into place behind you.\n"+ " \n"); set_exits (({"/players/biggs/gobkeep/gob3.c", "hall"})); set_listen("More goblin laughter... \n"); set_smell("The crisp, burning smell of glyphs about to fire!\n"); set_items(({ "tunnel", "The tunnel is long and dark. It was apparently constructed hastily.", "keep#goblin keep", "The fortress appears to have been constructed by dwarves, ages ago.", })); set_weather(5,0,0); }