#include <mudlib.h> inherit ROOM; void reset(status arg) { if(arg) return; set_short("A small bridge"); set_long( "Your footsteps make creaking sounds as you walk across \n"+ "this small wooden bridge that connects the town hall to\n"+ "the north, and the town square to the south. Below you \n"+ "are the clear blue waters of a small lake.\n"); set_weather(2,4,0); set_items(({ "bridge", "You stand on a small wooden bridge", "lake#water#waters#small lake", "Below you is a small lake. You think you can see fish swimming\n"+ "in there, but you can't be certain...they're moving too quickly", "fish", "You think you spot one darting under the bridge!", "hall#town hall", "The steps of the town hall are to the north", "square#city square#town square", "The town square is to the south" })); set_night_desc( "A lone, tall bronze sconce bears a torch to your way across \n"+ "the bridge\n"); set_night_items(({ "torch#sconce#torches", "A lone bronze sconce bears a flaming torch", })); set_exits(({ "room/city/t_hall1", "north", "room/city/square", "south" })); } void init() { ::init(); add_action("swim", "swim"); } status swim() { write("The lake looks too far below the bridge. \n"+ "You might hurt yourself.\n"); return 1; }