#include <mudlib.h> inherit WAND; void reset(status arg) { if(arg) return; set_cast_level(20); set_max_charges(20); set_charges(20); set_name("rod"); set_alt_name("external"); set_spells(({})); set_class(({ "mage", })); set_short("A rod"); } status spell_capture(object caster, object target, object target_ob, object prev, int dmg) { write("Caster: "+file_name(caster)+"\n"); write("Target; "+file_name(target)+"\n"); write("Dmg: "+dmg+"\n"); return 1; }