#include <mudlib.h> inherit ROOM; void reset(status arg) { set_short("Alena's tidy workroom"); set_long( "A simple room, with a simple description. Simply, this is as \n"+ "simple as a simple room can simply be, which simply is much to \n"+ "simple to have even for a simple workroom based on the concept \n"+ "of total simplicity. In other words, this will be changed when \n"+ "Alena gets around to being creative.\n"); set_exits(({ "/players/angel/workroom", "angel", "/room/city/library/library","library", "/room/city/square","square", "/room/city/t_hall1","hall", "/room/city/shop/shop","shop", "/room/city/post","post", })); set_weather(2,2,0); }