#0:0 name "bulletin board" alias_name 0 alt_name "board" long_desc 0 extra_info 0 smell_msg 0 bulletins ({({"Destination fixed(Deathurge, Aug 15 14:44)","deathurge","In case you miss this on the main board, its fixed.\n\nDeathurge\n",}),({"gully dwarf(Sarak, Aug 22 17:24)","sarak"," Righto, My gully dwarf is ready (whoa, big job *smirk*)\nAnyway, It's been designed for the shop. He's supposed to be included\nin the main shop file. The idea is to get rid of items, eq, etc. that you\ncannot sell and have no use for. Insead of leaving it lying around taking\nup memory, You just give it to the dwarf, and every heartbeat, he destroys\nit. Obviously, items you cannot give away normally cannot be dested. This\nis good in some ways and bad in others. But fixing that is a WHOLE new\nproblem. The file dwarf.c is in my home directory for QC'ing\n\n Sarak :)\n",}),({"too long evaluation(Hippo, Aug 23 05:43)","hippo","I'm interested in any information on the 'too long evaluation' error\nmessage. Ie. when does it occur exactly? (number of loops, relation with\nlength of loop etc) and what's the best way to handle a program that\ngives this message (I know it's a good prog, so the message is not\nneeded). Is it possible to increase the number of loops for a specific\npurpose temporarily?\n\nJust any information is welcome.\n\n\nHippo\n",}),({"Minotaur Castle(Sarak, Aug 25 02:00)","sarak","\t*cheer*\n\t\tMy area is finally ready to be QC'd. (New terminology!)\nAnyway, The area so far is 23 rooms, and is the first of four stages to be\ndone in regard to this particular theme. The castle itself is located on\nan island and it was planned to be one of the islands the Bounty drops you\noff at. I think. Anyway, the first room is players/sarak/minotaur/island\nThe area is totally stored in players/sarak/minotaur/ and is all ready to\nbe given a check over so I can go and fix it all up again probably *pout*\nIt's a lvl 10-15 area. I think that's all....Obviously has Minotaurs!!\noh, And It's being planned to have a nive little quest in it :)\noh, And It's being planned to have a nive little quest in it :)\n And I hate MUTT!\n\n\t\t\tSarak :)\n",}),({"Alley Way(Biggs, Aug 30 06:25)","biggs","Alley way complete. Its under Biggs\\town.\n11 rooms total, connects to 2 rooms in Biggs\\town\\caves.\nThe 2 rooms are goblin spy camp.\nTotal of 13 rooms.\nAll QC feedback from Angel has been implemented.\n\nBiggs\n",}),({"Re: QC'ing(Alena, Sep 6 09:00)","alena","\n Here's the situation:\n\n You just finished acool area and it is totally ready to be put up. You:\n\n 1. Mail alena with Subj: Area Done\n 2. Make sure there is a MAP file in the dir so I do not have to map it\n 3. Be patient, I'm working as fast as I can. I _am_in school as well...\n\n You guys are a complete joy to work with. Take care and am looking\n forward to more areas and creative aideas. Err... Ideas.\n\n /Alena\n\n P.S. I _am_ looking for an assistant to help me QC. If you feel you\n are good for the job and are comfy with working with me *grin* and\n have an eye for what standard of code I'm looking for, mail alena\n Subj: QC Job\n\n",}),})