/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
CONCEPT
	Ranger, sub-class of Fighter

DESCRIPTION
	Rangers are a sub-class of fighter who are adept at woodcraft
	and tracking, scouting, infiltrating and spying. 

	Rangers are not permitted to join other classes, as per all
	sub-classes. Rangers may not join thief, mage, and the other
	standard classes. While they have some clerical, mage, and
	fighter skills, they only pay x1 the exp cost, rather than
	the standard x2-3 for having so many skills.

	Rangers gain 12 hit points per advancement of constitution.
	When a player becomes a ranger, his original hit points are
	recalculated to this new HP multiplier.

RACES
	Only certain races may become rangers, these are those that
	are familiar with the forest wilderness. Such include all
	types of elves, forest gnomes, halflings, humans, and hill
	dwarves.


RANGERS AND GODS
	Rangers follow the teachings of Antaaries, the goddess of
	the forests. 


RANGER ALIGNMENT   
	Antaaries only grants rangers their special abilities of
	spell casting and prayer while they are of relatively 
	good alignment. While a woodsman's code is not as strict
	as those of the Paladin, he still must not harm those
	good creatures who dwell in the forest. 

	If a ranger's alignment falls, then all his spell ability
	becomes forfeit. If a ranger falls into evil alignments
	then Antaaries has been known to strip a ranger of all
	his abilities, and transform him into a simple fighter.


RANGERS ARMOUR
	A ranger's abilities in tracking, stealth, and spying
	require minimal noise and maximum freedom of movement.
	To this end, rangers will only don chainmail armour,
	leathers, scalemail, and padded armours.


RANGER SKILLS AND ABILITIES
	Fighting Abilities
	~~~~~~~~~~~~~~~~~~
	All rangers gain the following fighter skills:
	Multi attack, Multi opponent, and Two weapon.

	A ranger's two weapon skill, however, is superior
	to a fighters. A ranger is able to wield weapons
	of equal length, or even large ones, significantly
	sooner than their parent class.

	See also 'help fighter'.


	Spell-like Abilities
	~~~~~~~~~~~~~~~~~~~~
	All ranger's gain access to the following druidic-like
	clerical spheres, granted to them by Antaaries:
	Nature sphere.

	Ranger's also learn some magic, pertaining especially
	to the summoning of creatures, and charming them in 
	order to enlist their help. These schools of magic are:
	Charm, Conjuration.

	See also the cleric and mage help on these topics.


	Stealth/Tracking Abilities
	~~~~~~~~~~~~~~~~~~~~~~~~~~
	A ranger can follow any opponent by virtue of his tracking
	skills. Usage: track <opponent>

	The tracking ability of a ranger also enables him to perform
	stealth-like functions, akin to thieves. A ranger can, hence,
	move silently, and hide in shadows just as a thief can.
	See also the thief help on these topics.

	Tracking also enables a ranger to search a room more effectively
	than other classes. To this end he is also able to ascertain
	where creatures may be hiding close by, and determine what
	ones have passed through the immediate area.
	Usage: track <creature>
	Usage: search room|<item>

	Rangers knowledge of wilderness areas enables them to gather
	specific knowledge of unique areas in reference to game
	trails and the like. If a ranger finds a game trail when
	searching an area, he may follow that trail, making the
	time it takes to pass between areas much shorter.
	Usage: trail

	Ranger's can also guide others onto game trails they find.
	Usage: guide <creature|person>


	Ranger Specific Abilities
	~~~~~~~~~~~~~~~~~~~~~~~~~
	Rangers find giants and their kindred bane to the 
	forests they protect. Hence, rangers gain damage bonuses
	when attacking such creatures.

	Ranger's are skilled craftsmen, and have a bowyer/fletcher
	skill. This enables them to craft bows and arrows.

	A ranger must first locate some dead wood to carve, and then
	proceed to construct a bow, or arrow. This process is long
	and time consuming. Only the best bowyers are able to make
	weapons of fine quality.
	Usage: craft <bow|arrow>.

	This skill also determines the ranger's skill at using this
	weapon in combat. While other classes may be able to 
	employ such a weapon, a ranger's ability almost always 
	exceeds theirs. The higher a ranger's bowyer skill, the
	more accurate he is in shooting, and the more damage he is 
	thereby able to inflict upon an opponent with his arrows.



RANGER TITLES
     ------------------------------------
      Level         Title
     ------------------------------------
	 1	 the Lesser Runner  
	 2	 the Amateur Runner  
	 3	 the Prominent Runner  
	 4	 the Amateur Strider  
	 5	 the Prominent Strider  
	 6	 the Renowned Strider  
	 7	 the Amateur Scout  
	 8	 the Prominent Scout  
	 9	 the Renowned Scout  
	10	 the Amateur Courser  
	11	 the Prominent Courser  
	12	 the Renowned Courser  
	13	 the Amateur Tracker  
	14	 the Prominent Tracker  
	15	 the Renowned Tracker  
	16	 the Amateur Guide  
	17	 the Prominent Guide  
	18	 the Renowned Guide  
	19	 the Amateur Pathfinder  
	20	 the Prominent Pathfinder  
	21	 the Renowned Pathfinder  
	22	 the Amateur Woodsman/woman
	23	 the Prominent Woodsman/woman
	24	 the Renowned Woodsman/woman  
	25	 the Amateur Ranger  
	26	 the Prominent Ranger  
	27	 the Renowned Ranger  
	28	 the Keeper of the Forest  
	29	 the Guardian of the Forest  

     Pretitles after approximately 30th level include: Captain,
     Major, Colonel, General, Marshall, and Lord.


RANGER WEAPONS
	Ranger's are able to employ all weapons, but prefer
	to become skilled in the following, before all others:
	Either a bow or a light crossbow
	a dagger or a knife
	a spear or an axe, and
	a sword (of any type).

HISTORY
	Originally created for Heaven7 development as a further
	example of the sub-class system. Sections of this sub-class 
	are based on Zilanthius' ranger-guild on GUMBImud, and 
	intended as being an improvement upon/and replacement for 
	Shwaine's ranger guild on MALEVOLENCE. 


AUTHOR
     Angel, August 1996.