/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
These are the operators availailable in LPC. They are listed in the
order or precedence (low priority first):

expr1 , expr2	Evaluate 'expr1' and then 'expr2'. The returned value is
		the result of 'expr2'. The returned value of 'expr1' is thrown
		away.

var = expr	Evaluate 'expr', and assign the value to 'var'. The new value
		of 'var' is the result.

var += expr	Assign the value of 'expr' + 'var' to 'var'. This is
		equivalente to "var = var + expr".

var -= expr	Similar to '+=' above.
var &= expr
var |= expr
var ^= expr
var <<= expr
var >>= expr
var *= expr
var %= expr
var /= expr

expr1 || expr2	The result is true if 'expr1' or 'expr2' is true. 'expr2' is
		not evaluated if 'expr1' was true.

expr1 && expr2	The result is true i 'expr1' and 'expr2' is true. 'expr2' is
		not evaluated if 'expr1' was false.

expr1 | expr2	The result is the bitwise or of 'expr1' and 'expr2'.

expr1 ^ expr2	The result is the bitwise xor of 'expr1' and 'expr2'.

expr1 & expr2	The result is the bitwise and of 'expr1' and 'expr2'.

expr1 == expr2	Compare values. Valid for strings and numbers.

expr1 != expr1	Compare values. Valid for strings and numbers.

expr1 > expr2	Valid for strings and numbers.

expr1 >= expr2	Valid for strings and numbers.

expr1 < expr2	Valid for strings and numbers.

expr1 <= expr2	Valid for strings and numbers.

expr1 << expr2	Shift 'expr1' left 'expr2' bits.

expr1 >> expr2	Shift 'expr1' right 'expr2' bits.

expr1 + expr2	Add 'expr1' and 'expr2'. If numbers, then arithmetic addition
		is used. If one of the expressions are a string, then that
		string is concatenated with the other value.

expr1 - expr2	Subtract 'expr2' from 'expr1'. Only valid for numeric values.

expr1 * expr2	Multiply 'expr1' with 'expr2'.

expr1 % expr2	The modulo operator of numeric arguments.

expr1 / expr2	Integer division.

++ var		Icrement the value of variable 'var', and return the new
		value.

-- var		Decrement the value of variable 'var', and return the new
		value.

- var		Compute the negative value of 'var'.

! var		Compute the logical 'not' of an integer.

~ var		The boolean 'not' of an integer.

var++		Increment the value of variable 'var', and return the old
		value.

var--		Decrement the value of variable 'var', and return the old
		value.

expr1[expr2]	The array given by 'expr1' is indexed by 'expr2'.

expr1->name(...) 'expr1' gives either an object or a string which is converted
		to an object, and calls the function 'name' in this object.