Concept: Classes; the Fighter Decription: Although fighters do not have magic spells to use, their armour and weapons can compensate. They have the most powerful within melee combat, being the strongest of classes in regards to sheer physical strength, gaining 15 hit points per point of constitution gained. Any sort of armour or weapon is usable by a fighter. Table 1: Fighter Level Titles and Experience ------------------------------------------------------------- Level Fighter Titles Exp per Level ------------------------------------------------------------- 1 the Utter Newbie 0 2 the Simple Wanderer 1 014 3 the Prominent Wanderer 2 502 4 the Simple Rover 3 200 5 the Prominent Rover 4 224 6 the Famed Rover 5 727 7 the Amateur Fighter 7 935 8 the Skilled Fighter 11 176 9 the Expert Fighter 15 936 10 the Great Fighter 22 925 11 the Famed Fighter 33 187 12 the Amateur Warrior 48 256 13 the Skilled Warrior 70 382 14 the Expert Warrior 102 871 15 the Great Warrior 150 575 16 the Famed Warrior 220 623 17 the Lesser Champion 323 477 18 the Renowned Champion 474 502 19 the Famed Champion 696 260 20 the Amateur Swordsman 1 021 000 21 the Lesser Swordsman 1 500 000 22 the Prominent Swordsman 2 000 000 23 the Great Swordsman 2 520 000 24 the Master Swordsman 3 060 000 25 the Renowned Swordsman 3 620 000 26 the Famed Swordsman 4 200 000 27 the Lesser Mercenary 4 800 000 28 the Prominent Mercenary 5 420 000 29 the Great Mercenary 6 060 000 30 the Master Mercinary 6 720 000 ------------------------------------------------------------- When a fighter attains 30th level he may opt to establish a freehold. This is done by having a building some type of constructed; a castle, keep or the like. Whenever such a freehold is established the fighter will: 1) Attract henchmen, led by a man-at- arms. These are NPC followers who will serve the fighter so long as his freehold is maintained. 2) Is able, through his freehold, train other fighters who visit here. Fighter Skills TWO WEAPON USE - A fighter is the only class who is able to wield two weapons simultaneously, gaining an extra attack with his off-handed weapon. The higher a fighter's two- weapon skill the longer the weapons he is able to wield are. When this skill is low, a fighter will only be able to wield small weapons in both hands, like daggers of knives. At a high enough skill level, a fighter may be able to wield two longswords - one in each hand. UNARMED COMBAT - As a fighter is expert in hand-to- hand combat there are situations in which he may not have a weapon at the ready. A fighter is able to increase his damage and ability to hit an opponent without a weapon with his un- armed skill. ARMOURING - Armour and its maintenance is a daily ritual that a fighter will always go through. Armour slowly breaks apart as it is constantly hit in combat. A fighter is able to repair his armour as his skill in armouring increases. It is not always successful, however. At low levels of skill the fighter may even damage his armour in an attempt to repair it - even though this is rare. At a high skill level, a fighter may even be able to make his own armour, constructing it from the roar mineral or hide of a monster, and creating an excelent piece of armour. Usage: repair <armour name> See also 'help forging' WEAPONSMITH - The weapon is the tool of the fighters trade, and a good fighter is never without an excelent blade by his side. A fighters weaponsmith skill allows him to understand the construction of weapons, being able to smith his own, or repairing them in a similar fashion as his skill in armouring. Hence, a fighter may be able to put a keen edge on a longsword, or even make a staff perfect in balance from a simple sapling. Usage: repair <weapon name> See also 'help forging' MULTIPLE ATTACKS - A fighter can increase his chance of attacking a second time within combat. The higher this skill is increased, the higher the likelihood of a second, third, and even more attacks. See Further: 'help multiple' Author: Angel, Feb, 1995.