/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#include <mudlib.h>
inherit TREASURE;

#define NAME (string)this_player()->query_name()
#define CAP  (string)this_player()->query_cap_name()

static string *sitters;
static int max_sitters;



int set_max_sitters(int i) { return max_sitters = i;  }
int query_max_sitters()    { return max_sitters;      }


string *set_sitters(string *arg) { return sitters = (arg) ? arg : ({}); }
string *query_sitters()          { return sitters;                      }


#ifdef NATIVE_MODE
void create() {
#else
void reset(status arg) {
  if(arg) return;
#endif /* native */
  sitters = ({});
  set_name("chair");
  set_short("A chair");
  set_long("A small wooden chair.\n");
  set_value(10);
  set_weight(3);
}



status query_sitter(string str) {
  return (member_array(str, sitters) != -1) ? 1 : 0;
}


void remove_sitter(string str) {
  int i;

  if((i == member_array(str, sitters)) == -1) return;
  sitters = sitters[0..i-1]+sitters[i+1..sizeof(sitters)-1];
}


void resolve_sitters() {
  int i;
  string *tmp_sitters;

  tmp_sitters = sitters;
  for(i = sizeof(sitters); i--; ) {
    if(!present(lower_case(tmp_sitters[i]), environment())) {
      remove_sitter(tmp_sitters[i]);
    }
  }
}


string short(status wiz) {
  resolve_sitters();
  return ::short(wiz) + ((!sizeof(sitters))
                      ? ""
                      : (sizeof(sitters) == 1)
                      ? " with "+ sitters[0] +" sitting on it"
                      : " with "+ implode(sitters[0..sizeof(sitters)-2],", ")
                       +" and "+ sitters[sizeof(sitters)-1] 
                       +" sitting on it");
}



void long(status wiz) {
  string tmp;

  ::long(wiz);
  if(sizeof(sitters)) {
    write("On the "+ query_name() +" you see"+
          ((sizeof(sitters) == 1)
           ? " "+ sitters[0] +" sitting on it.\n"
           : " with "+ implode(sitters[0..sizeof(sitters)-2],", ")
            +" and "+ sitters[sizeof(sitters)-1] +" sitting on it.\n"));
  }
}
    

void init() {
  if(!max_sitters) max_sitters = 1;

  add_action("sit", "sit");
  add_action("stand", "stand");
}


status get() {
  resolve_sitters();
  if(sizeof(sitters)) {
    write("There are people sitting on the "+ query_name() +".\n");
    return 0;
  }
  return 0;
}

status look_at(string str) {
  if(!str) return 0;
  str = capitalize(str);
  if(!sitters) sitters = ({});
  if(member_array(str,sitters) != -1) {
    command("look at "+ lower_case(str), this_player());
    return 1;
  }
  return 0;
}


status sit(string str) {
  object obj;
  string tmp1, tmp2;

  if(!str) {
    notify_fail("Sit where?\n");
    return 0;
  }
  sscanf(str, "on %s", str);
  sscanf(str, "in %s", str);
  obj = present(lower_case(str), environment(this_player()));
  if(obj != this_object()) return 0;
  if(query_sitter(CAP)) {
    write("You're already sitting on the "+ query_name() +".\n");
    return 1;
  }
  if(sizeof(sitters) >= max_sitters) {
    write("There are already too many people sitting there.\n");
    return 1;
  }
  write("You sit on the "+ query_name() +".\n");
  if(!this_player()->query_stealth_on()) {
     say(NAME +" sits on the "+ query_name() +"\n");
  }
  sitters += ({ CAP, });
  clone_object("obj/shadows/chair_sd")->shadow_short();  
  return 1;
}


status stand(string str) {
  if(str && str != "up") {
    notify_fail("Perhaps you should stand up.\n");
    return 0;
  }
  if(query_sitter(CAP)) {
    remove_sitter(CAP);
    write("You get up from the "+ query_name() + ".\n");
    return 1;
  }
  return 0;
}