Readme file for /inherit This directory contains the standard configurable objects of the mud. armour.c Standard Armour - helm, shield, boots, armour, ring, etc chair.c Standard Chair - stool, settee, divan, etc clothing.c Non-armour - shirt, hat, feather, headband, etc contain.c Basic Container - bag, chest, bucket etc drink.c Standard Drinks - soft drinks, alcoholic drinks food.c Standard Food - cake, pies, bread, etc guild.c Basic Guild Room m_armour.c Magical Armour m_weapon.c Magical Weapon monster.c Standard Monsters - npc non-player-character room2.c Standard Room sign.c A sign std_bank.c Standard Bank std_pub.c Standard Pub/Tavern store.c Standard store/shop timer.c Timer functions for spells treasure.c Basic Treasure undead.c Special type of monster that have nasty powers wand.c Basic object that uses player spells weapon.c Standard Weapon - swords, maces, etc base/actions.c Basic actions for players, can be inherited by npcs base/base_obj.c BASE objects for ALL inherited objects base/consume.c Base object for food and drink base/living.c Base object for All LIVING objects