/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#ifndef THIEF_H
#define THIEF_H

/*** thief ***/ 

int stealth;          /* hide in shadows/move silently */ 
int locks;            /* pick locks */ 
int steal;            /* pick pockects */ 
int backstab;         /* backstab */ 
int appraisal;        /* value items */ 
int traps;            /* find/set traps in doors/room */ 
int disguise;         /* disguise themselses */

static status stealth_on;  
static status disguise_on;

/********************************************************************/
/* sets */
 
int set_stealth(int i)    { return stealth = i;    } 
int set_locks(int i)      { return locks = i;      } 
int set_steal(int i)      { return steal = i;      } 
int set_backstab(int i)   { return backstab = i;   } 
int set_appraisal(int i)  { return appraisal = i;  } 
int set_traps(int i)      { return traps = i;      } 
int set_disguise(int i)   { return disguise = i;   }

int set_stealth_on(int i) { return stealth_on = (i) ? 1 : 0; }

/***************************************************************/
/* query */
  
int query_stealth()    { return stealth;    } 
int query_locks()      { return locks;      } 
int query_steal()      { return steal;      } 
int query_backstab()   { return backstab;   } 
int query_appraisal()  { return appraisal;  } 
int query_traps()      { return traps;      } 
int query_disguise()   { return disguise;   }
 
int query_stealth_on() { return stealth_on; } 
int query_disguise_on(){ return disguise_on;}

  
void clear_thief() {
  stealth = 0; locks = 0; steal = 0; backstab = 0;
  appraisal = 0; traps = 0; stealth_on = 0; disguise = 0;
} 
 
status toggle_stealth(status silently)  {  
  if(stealth_on && !silently)
     tell_object(this_object(),"You end your stealthily movements...\n");
  if(!stealth_on && !silently)  
     tell_object(this_object(),"You begin to move with great stealth...\n");
  return stealth_on = !stealth_on; 
} 

status toggle_disguise(status silently) {
  disguise_on = !disguise_on;
  if(!disguise_on && !silently)
     tell_object(this_object(),"You take off your disguise...\n");
  if(disguise_on && !silently)  
     tell_object(this_object(),"You disguise yourself as "+query_name()+"\n");
  return disguise_on;  
} 

void query_thief_stats() {
  string str;

  write("\n         -=[ Thief Skills ]=-\n\n");
  str = " Stealth: "+stealth+"                 ";
  str = extract(str,0,20);
  str += " Locks: "+locks+"                    ";
  str = extract(str,0,40);
  str += " Steal: "+steal+"                    ";
  str = extract(str,0,60); 
  write(str +"\n");

  str = " Appraisal: "+appraisal+"            ";
  str = extract(str,0, 20);
  str += " Traps: "+traps+"                    ";
  str = extract(str,0,40);
  str += " Disguise: "+disguise+"                 ";
  str = extract(str, 0, 60);
  write(str +"\n");
  str = " Backstab "+backstab+"         ";
  str = extract(str,0,20);
  write(str +"\n");
}

#endif /* THIEF_H */