/
lib/banish/
lib/d/coronos/
lib/d/coronos/w/alena/
lib/d/coronos/w/angel/
lib/d/coronos/w/angel/caves/
lib/d/coronos/w/angel/caves/monst/
lib/d/coronos/w/angel/city/chambers/
lib/d/coronos/w/angel/city/monst/
lib/d/coronos/w/angel/city/obj/
lib/d/coronos/w/angel/city/streets/
lib/d/coronos/w/angel/farms/plains/
lib/d/coronos/w/angel/monst/
lib/d/tempus/
lib/d/tempus/w/angel/
lib/d/tempus/w/kingbill/
lib/d/tempus/w/mirak/
lib/d/tempus/w/mirak/monst/
lib/d/tempus/w/mirak/obj/
lib/d/tempus/w/relgar/planes/baat/
lib/d/tempus/w/sarak/
lib/d/tempus/w/serepion/mon/
lib/d/tempus/w/valrejn/
lib/doc/
lib/doc/domains/
lib/doc/efun/
lib/include/fn_specs/
lib/info/
lib/inherit/base/
lib/log/
lib/log/mailbox/
lib/log/main/
lib/news/
lib/obj/party/
lib/objects/componen/
lib/open/
lib/open/party/
lib/open/paste/
lib/open/spells/
lib/open/valrejn/
lib/players/
lib/players/alena/
lib/players/alena/obj/
lib/players/alena/open/
lib/players/alena/private/
lib/players/angel/
lib/players/angel/obj/
lib/players/ash/
lib/players/biggs/
lib/players/biggs/food/
lib/players/biggs/gobkeep/
lib/players/biggs/mnstr/
lib/players/biggs/town/caves/
lib/players/biggs/town/tower/
lib/players/biggs/wpns/
lib/players/calris/
lib/players/deathurg/
lib/players/deathurg/open/
lib/players/deathurg/private/thief/
lib/players/dogberry/
lib/players/dogberry/library/
lib/players/dogberry/open/
lib/players/epsilon/
lib/players/epsilon/private/
lib/players/farewell/
lib/players/hippo/
lib/players/hippo/open/
lib/players/hippo/tools/
lib/players/jimpa/
lib/players/josh/
lib/players/josh/room/
lib/players/josh/room/mage/dungeon/
lib/players/josh/room/mage/dungeon/obj/
lib/players/josh/wep/
lib/players/kingbill/
lib/players/metatron/
lib/players/miette/
lib/players/mirak/
lib/players/mirak/open/
lib/players/parsilan/
lib/players/relgar/
lib/players/relgar/private/
lib/players/sarak/
lib/players/sarak/bugs/
lib/players/sarak/feelings/
lib/players/sarak/magical/
lib/players/sarak/minotaur/island/
lib/players/sarak/open/
lib/players/sarak/private/
lib/players/serepion/
lib/players/serepion/open/
lib/players/serepion/private/
lib/players/spike/
lib/players/spike/open/
lib/players/spike/private/
lib/players/spike/seaworld/
lib/players/valrejn/
lib/players/valrejn/open/
lib/players/valrejn/private/
lib/players/virus/
lib/players/wrath/
lib/players/wrath/arm/
lib/players/wrath/mon/
lib/players/wrath/room/
lib/players/wrath/room/entry/
lib/players/wrath/room/zolgath/
lib/players/wrath/weap/
lib/players/zil/
lib/room/
lib/room/city/arena/
lib/room/city/creator/
lib/room/city/garden/monst/
lib/room/city/library/
lib/room/city/library/open/books/
lib/room/city/shop/
lib/room/death/
lib/room/death/open/
lib/room/island/
lib/room/keeps/
lib/room/registry/
lib/room/ships/crew/
lib/room/ships/open/
lib/room/ships/open/types/bounty/
lib/room/ships/open/types/nebula/
lib/room/ships/open/types/phoenix/
lib/secure/udp_cmd_/
lib/skills/
lib/skills/fighter/
lib/skills/psionici/
lib/skills/thief/
lib/usr/
lib/usr/creators/
lib/usr/no_banis/
lib/usr/players/
#ifndef RANGER_H
#define RANGER_H
#define RANGER_HEAL_PERIOD (40 - query_wisdom()/7)

int bowyer;

void heal_ranger() {
   if(random(RANGER_HEAL_PERIOD)) return;
   this_object()->adj_all_ranger(1);
}

void adj_all_ranger(int i) {
  this_object()->adj_all_mage(i);
  this_object()->adj_all_cleric(i);
}


/****************************************************************************/
/* sets */

int set_tracking(int t) {
  return (int)this_object()->set_stealth(t);
}

int set_bowyer(int t)   { return bowyer = t;   }



/**************************************************************************/
/* query */

int query_tracking() {
  return (int)this_object()->query_stealth();
}

int query_bowyer()   { return bowyer;    }

void clear_ranger() {
  object obj;

  bowyer = 0;
  this_object()->clear_fighter();
  this_object()->clear_cleric();
  this_object()->clear_theif();
  this_object()->clear_mage();
  this_object()->set_guild_string(0);
  if(obj = (this_object()->query_ranger_aura_object())) 
    destruct(obj);
} 

void query_ranger_stats() {
  string str;
  object obj;
  obj = this_object();

  write("\n               -=[ Ranger Skills ]=-\n\n");

  /* Ranger alone abilities */
  str = " Tracking: "+(int)obj->query_tracking()+"                         ";
  str = extract(str,0,25);
  str += " Bowyer: "+(int)obj->query_bowyer()+"                            ";
  str = extract(str,0,50);
  write(str+"\n");


  /* Fighter skills for Ranger */
  str  = " Multi attack: "+(int)obj->query_multi_attack()+"                ";
  str  =  extract(str,0,25);
  str  += " Multi opponent: "+(int)obj->query_multi_opponent()+"           ";
  str  = extract(str,0,50);
  str += " Two Weapon: "+(int)obj->two_weapon()+"                          ";
  str  = extract(str,0,75);
  write(str+"\n");


  /* Cleric skills for Paladin */
  str  = " Nature sphere: "+(int)obj->query_healing_sphere()+"("+
         (int)obj->query_nature_sphere_points()+")                         ";
  str  = extract(str,0,25);
  str += " Conjuration: "+(int)obj->query_conjuration()+"("+
         (int)obj->query_conjuration_points()+")                           ";
  str  = extract(str,0,50);
  str += " Charm: "+(int)obj->query_charm()+"("+
         (int)obj->query_charm_points()+")                                 ";
  str  = extract(str,0,75);
  write(str+"\n");
}

#endif /* RANGER_H */